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| Name | FPBDUnilateralTetConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDUnilateralTetConstraints.h |
| Include Path | #include "Chaos/PBDUnilateralTetConstraints.h" |
Syntax
class FPBDUnilateralTetConstraints
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDUnilateralTetConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/PBDUnilateralTetConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDUnilateralTetConstraints() |
Chaos/PBDUnilateralTetConstraints.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultStiffness | FSolverReal | Chaos/PBDUnilateralTetConstraints.h | |
| MaxStiffness | FSolverReal | Chaos/PBDUnilateralTetConstraints.h | |
| MinStiffness | FSolverReal | Chaos/PBDUnilateralTetConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintIsActive | TArray< bool > | Used for debug draw to show which constraints were active last apply. | Chaos/PBDUnilateralTetConstraints.h | |
| Constraints | TArray< TVector< int32, 4 > > | Chaos/PBDUnilateralTetConstraints.h | ||
| ConstraintsPerColorStartIndex | TArray< int32 > | Chaos/PBDUnilateralTetConstraints.h | ||
| Volumes | TArray< FSolverReal > | Chaos/PBDUnilateralTetConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& Particles, |
Chaos/PBDUnilateralTetConstraints.h | ||
void ApplyProperties
(
const FSolverReal, |
Chaos/PBDUnilateralTetConstraints.h | ||
const TArray< bool > & GetConstraintIsActive() |
Chaos/PBDUnilateralTetConstraints.h | ||
| Chaos/PBDUnilateralTetConstraints.h |