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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidDynamicSpringConstraint-_1
Description
Add a constraint initialized from current world-space particle positions. You would use this method when your objects are already positioned in the world.
| Name | AddConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h |
| Include Path | #include "Chaos/PBDRigidDynamicSpringConstraints.h" |
FConstraintContainerHandle * AddConstraint
(
const FConstrainedParticlePair & InConstrainedParticles
)