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| Name | FPBDRigidDirtyParticlesBufferAccessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidActiveParticlesBuffer.h |
| Include Path | #include "PBDRigidActiveParticlesBuffer.h" |
Syntax
class FPBDRigidDirtyParticlesBufferAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDRigidDirtyParticlesBufferAccessor
(
FPBDRigidDirtyParticlesBuffer* InManager |
PBDRigidActiveParticlesBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDRigidDirtyParticlesBufferAccessor() |
PBDRigidActiveParticlesBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Manager | FPBDRigidDirtyParticlesBuffer * | PBDRigidActiveParticlesBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPBDRigidDirtyParticlesBufferOut * GetSolverOutData() |
PBDRigidActiveParticlesBuffer.h |