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Unreal Engine C++ API Reference > Runtime > Chaos > FPBDRigidDirtyParticlesBuffer
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidActiveParticlesBuffer.h |
Include | #include "PBDRigidActiveParticlesBuffer.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidActiveParticlesBuffer.cpp |
void BufferPhysicsResults
&40;
FPBDRigidsSolver &42; Solver
&41;
Remarks
Fill data from solver destined for the game thread - used to limit the number of objects updated on the game thread