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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIslandManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const FPBDIsland * > FindParticleIslands
(
const FGeometryParticleHandle* Particle |
Chaos/Island/IslandManager.h | ||
void FindParticleIslands
(
const FGeometryParticleHandle* Particle, |
Chaos/Island/IslandManager.h |
FindParticleIslands(const FGeometryParticleHandle *)
| Name | FindParticleIslands |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
TArray < const FPBDIsland * > FindParticleIslands
(
const FGeometryParticleHandle * Particle
) const
FindParticleIslands(const FGeometryParticleHandle , TArray< const FPBDIsland > &)
| Name | FindParticleIslands |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
void FindParticleIslands
(
const FGeometryParticleHandle * Particle,
TArray < const FPBDIsland * > & OutParticleIslands
) const