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API > API/Runtime > API/Runtime/Chaos
| Name | FPBDGeometryCollectionParticle |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
Syntax
class FPBDGeometryCollectionParticle : public Chaos::TPBDRigidParticle< FReal, 3 >
Inheritance Hierarchy
- TGeometryParticle → TKinematicGeometryParticle → TPBDRigidParticle → FPBDGeometryCollectionParticle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDGeometryCollectionParticle
(
const FPBDRigidParticleParameters& DynamicParams |
Chaos/ParticleHandle.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FHandle | TPBDGeometryCollectionParticleHandle< FReal, 3 > | Chaos/ParticleHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Type | EParticleType | Chaos/ParticleHandle.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< FPBDGeometryCollectionParticle > CreateParticle
(
const FPBDRigidParticleParameters& DynamicParams |
Chaos/ParticleHandle.h |