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| Name | FPBDCollisionSphereConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionSphereConstraints.h |
| Include Path | #include "Chaos/PBDCollisionSphereConstraints.h" |
Syntax
class FPBDCollisionSphereConstraints : public Chaos::FPerParticleRule
Inheritance Hierarchy
- FParticleRule → FPerParticleRule → FPBDCollisionSphereConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDCollisionSphereConstraints
(
const FPBDParticles& InParticles, |
Chaos/PBDCollisionSphereConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDCollisionSphereConstraints() |
Chaos/PBDCollisionSphereConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MConstraints | TMap< int32, TArray< int32 > > | Chaos/PBDCollisionSphereConstraints.h | ||
| MH | FReal | Chaos/PBDCollisionSphereConstraints.h | ||
| MObjects | TArray< Chaos::FImplicitObjectPtr > | Chaos/PBDCollisionSphereConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FPBDParticles& InParticles, |
Chaos/PBDCollisionSphereConstraints.h |