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| Name | FPBDAxialSpringConstraintsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDAxialSpringConstraintsBase.h |
| Include Path | #include "Chaos/PBDAxialSpringConstraintsBase.h" |
Syntax
class FPBDAxialSpringConstraintsBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDAxialSpringConstraintsBase
(
const FSolverParticlesRange& Particles, |
Chaos/PBDAxialSpringConstraintsBase.h | ||
FPBDAxialSpringConstraintsBase
(
const FSolverParticles& Particles, |
Chaos/PBDAxialSpringConstraintsBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDAxialSpringConstraintsBase() |
Chaos/PBDAxialSpringConstraintsBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyProperties
(
const FSolverReal Dt, |
Chaos/PBDAxialSpringConstraintsBase.h | ||
const TArray< FSolverReal > & GetBarys() |
Chaos/PBDAxialSpringConstraintsBase.h | ||
const TArray< TVec3< int32 > > & GetConstraints() |
Chaos/PBDAxialSpringConstraintsBase.h | ||
void ResetRestLengths
(
const TConstArrayView< FSolverVec3 >& Positions |
Chaos/PBDAxialSpringConstraintsBase.h | ||
void SetProperties
(
const FSolverVec2& InStiffness |
Chaos/PBDAxialSpringConstraintsBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateRestLengths
(
const TConstArrayView< FSolverVec3 >& Positions, |
Chaos/PBDAxialSpringConstraintsBase.h | ||
FSolverVec3 GetDelta
(
const SolverParticlesOrRange& Particles, |
Chaos/PBDAxialSpringConstraintsBase.h | ||
VectorType GetSpringDiff
(
const VectorType& P1, |
Chaos/PBDAxialSpringConstraintsBase.h |