Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FPBDAltitudeSpringConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDAltitudeSpringConstraints.h |
| Include Path | #include "Chaos/PBDAltitudeSpringConstraints.h" |
Syntax
class FPBDAltitudeSpringConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDAltitudeSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/PBDAltitudeSpringConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDAltitudeSpringConstraints() |
Chaos/PBDAltitudeSpringConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintsPerColorStartIndex | TArray< int32 > | Chaos/PBDAltitudeSpringConstraints.h | ||
| RestLength | TArray< FSolverReal > | Chaos/PBDAltitudeSpringConstraints.h | ||
| Stiffness | FSolverReal | Chaos/PBDAltitudeSpringConstraints.h | ||
| Volumes | TArray< FSolverReal > | Chaos/PBDAltitudeSpringConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyInParallel
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
void ApplyInSerial
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
virtual void ApplySingleElement
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
virtual void ApplySingleElementAllInOne
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
virtual void ApplySingleElementShortest
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
virtual void ApplySingleElementVolumeAllInOne
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
TVec4< FSolverVec3 > GetGradients
(
const FSolverParticles& InParticles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
FSolverReal GetScalingFactor
(
const FSolverParticles& InParticles, |
Chaos/PBDAltitudeSpringConstraints.h | ||
int32 GetSingleElementShortestLength
(
FSolverParticles& Particles, |
Chaos/PBDAltitudeSpringConstraints.h |