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Maps PhysicsProxy to list of indices in events arrays
- for looking up say all collisions a particular physics object had this frame
| Name | FIndicesByPhysicsProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/EventsData.h |
| Include Path | #include "EventsData.h" |
Syntax
struct FIndicesByPhysicsProxy : public Chaos::FTimeResource
Inheritance Hierarchy
- FTimeResource → FIndicesByPhysicsProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIndicesByPhysicsProxy() |
EventsData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsProxyToIndicesMap | TMap< IPhysicsProxyBase *, TArray< int32 > > | EventsData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
EventsData.h |