Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FImplicitObjectUnion
| Name | FFLags |
| Type | union |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObjectUnion.h |
| Include Path | #include "Chaos/ImplicitObjectUnion.h" |
Syntax
union FFLags
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFLags() |
Chaos/ImplicitObjectUnion.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowBVH | uint8 | NOTE: Flags are serialized. Ordering must be retained. | Chaos/ImplicitObjectUnion.h | |
| bHasBVH | uint8 | Chaos/ImplicitObjectUnion.h | ||
| bIsLocked | uint8 | Chaos/ImplicitObjectUnion.h | ||
| Bits | uint8 | Chaos/ImplicitObjectUnion.h | ||
| FFLags | Chaos::FImplicitObjectUnion::FFLags | Chaos/ImplicitObjectUnion.h |