Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FIgnoreCollisionManager
Multiple sources can request an ignore pair, so we handle a simple count of ignore requests to ensure we don't prematurely remove an ignore pair #CHAOSTODO replace bi-directional map to pair hash to reduce required storage and dependency
| Name | FIgnoreEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintFlags.h |
| Include Path | #include "Chaos/Collision/CollisionConstraintFlags.h" |
Syntax
struct FIgnoreEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIgnoreEntry () |
Chaos/Collision/CollisionConstraintFlags.h | ||
FIgnoreEntry
(
FHandleID InId |
Chaos/Collision/CollisionConstraintFlags.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | Chaos/Collision/CollisionConstraintFlags.h | ||
| Id | FHandleID | Chaos/Collision/CollisionConstraintFlags.h |