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Unreal Engine C++ API Reference > Runtime > Chaos
Inheritance Hierarchy
- FRefCountedObject
- FGeometryCollectionResults
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollectionProxyData.h |
Include | #include "GeometryCollectionProxyData.h" |
Syntax
class FGeometryCollectionResults : public FRefCountedObject
Remarks
Buffer structure for communicating simulation state between game and physics threads.
Variables
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FEntryIndex | ||
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const FDamageData & | GetDamages
(
int32 TransformIndex |
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FEntryIndex | GetEntryIndexByTransformIndex
(
int32 TransformIndex |
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const TBitArray & | ||
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int32 | ||
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const FPositionData & | GetPositions
(
FEntryIndex EntryIndex |
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const FStateData & | GetState
(
FEntryIndex EntryIndex |
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const FVelocityData & | GetVelocities
(
FEntryIndex EntryIndex |
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void | InitArrays
(
const FGeometryDynamicCollection& Collection |
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void | Reset () |
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void | SetDamages
(
int32 TransformIndex, |
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void | SetPositions
(
FEntryIndex EntryIndex, |
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void | SetSolverDt
(
const Chaos::FReal SolverDtIn |
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void | SetState
(
int32 EntryIndex, |
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void | SetVelocities
(
FEntryIndex EntryIndex, |
Classes
Type | Name | Description | |
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FDamageData | ||
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FPositionData | ||
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FState | ||
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FStateData | ||
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FVelocityData |
Typedefs
Name | Description |
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FEntryIndex |