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API > API/Runtime > API/Runtime/Chaos
| Name | FFieldCollection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemTypes.h |
| Include Path | #include "Field/FieldSystemTypes.h" |
Syntax
USTRUCT ()
struct FFieldCollection : public FManagedArrayCollection
Inheritance Hierarchy
- FManagedArrayCollection → FFieldCollection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldCollection() |
Field/FieldSystemTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddVectorToField
(
FVector3f Start, |
Field/FieldSystemTypes.h | ||
TArray< FLinearColor > GetVectorColor() |
Field/FieldSystemTypes.h | ||
TArray< TPair< FVector3f, FVector3f > > GetVectorField() |
Field/FieldSystemTypes.h | ||
void SetColorOnVector
(
int32 Index, |
Field/FieldSystemTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
Field/FieldSystemTypes.h |