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API > API/Runtime > API/Runtime/Chaos
| Name | FFFTProjection3 |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/FFTProjection.h |
| Include Path | #include "Chaos/FFTProjection.h" |
Syntax
class FFFTProjection3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFFTProjection3
(
const int32 NumIterations |
Chaos/FFTProjection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FFFTProjection3() |
Chaos/FFTProjection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MNumIterations | int32 | Chaos/FFTProjection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
const TUniformGrid< FReal, 3 >& Grid, |
Chaos/FFTProjection.h |