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| Name | FExternalForcesBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SoftsExternalForces.h |
| Include Path | #include "Chaos/SoftsExternalForces.h" |
Syntax
class FExternalForcesBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExternalForcesBase
(
const FSolverParticlesRange& Particles, |
Chaos/SoftsExternalForces.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FExternalForcesBase() |
Chaos/SoftsExternalForces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticlesRange& Particles, |
Chaos/SoftsExternalForces.h | ||
const FSolverVec3 & GetFictitiousAngularVelocity() |
Chaos/SoftsExternalForces.h | ||
const FSolverVec3 & GetGravity() |
Chaos/SoftsExternalForces.h | ||
const FSolverVec3 & GetReferenceSpaceLocation() |
Chaos/SoftsExternalForces.h | ||
FSolverVec3 GetScaledGravity
(
int32 ParticleIndex |
Chaos/SoftsExternalForces.h | ||
bool HasPerParticleGravity() |
Chaos/SoftsExternalForces.h | ||
void UpdateLinearSystem
(
const FSolverParticlesRange& Particles, |
Chaos/SoftsExternalForces.h | ||
bool UsePointBasedWindModel() |
Chaos/SoftsExternalForces.h |