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API > API/Runtime > API/Runtime/Chaos
| Name | FDirtyProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosMarshallingManager.h |
| Include Path | #include "Chaos/ChaosMarshallingManager.h" |
Syntax
struct FDirtyProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDirtyProxy
(
IPhysicsProxyBase* InProxy |
Chaos/ChaosMarshallingManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyData | FDirtyChaosProperties | Chaos/ChaosMarshallingManager.h | ||
| Proxy | IPhysicsProxyBase * | Chaos/ChaosMarshallingManager.h | ||
| ShapeDataIndices | TArray< int32 > | Chaos/ChaosMarshallingManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddShape
(
int32 ShapeDataIdx |
Chaos/ChaosMarshallingManager.h | ||
void Clear
(
FDirtyPropertiesManager& Manager, |
Chaos/ChaosMarshallingManager.h | ||
void MoveData
(
FDirtyPropertiesManager& Manager, |
Chaos/ChaosMarshallingManager.h | ||
void SetDirtyIdx
(
int32 Idx |
Chaos/ChaosMarshallingManager.h |