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Helper struct to let us know how many proxies are dirty per type, as well as how to go from a contiguous index into a per bucket index
| Name | FDirtyProxiesBucketInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
struct FDirtyProxiesBucketInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Num | int32 | Chaos/ParticleDirtyFlags.h | ||
| TotalNum | int32 | Chaos/ParticleDirtyFlags.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetBucketIdx
(
int32 Idx, |
Chaos/ParticleDirtyFlags.h | ||
void Reset() |
Chaos/ParticleDirtyFlags.h |