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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FContactEdgeOrVertexID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Collision/ContactTriangles.h | |||
FContactEdgeOrVertexID
(
const FContactVertexID VertexIndex |
Chaos/Collision/ContactTriangles.h | ||
FContactEdgeOrVertexID
(
const FContactVertexID VertexIndexA, |
Chaos/Collision/ContactTriangles.h |
FContactEdgeOrVertexID()
| Name | FContactEdgeOrVertexID |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactTriangles.h |
| Include Path | #include "Chaos/Collision/ContactTriangles.h" |
FContactEdgeOrVertexID()
FContactEdgeOrVertexID(const FContactVertexID)
| Name | FContactEdgeOrVertexID |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactTriangles.h |
| Include Path | #include "Chaos/Collision/ContactTriangles.h" |
FContactEdgeOrVertexID
(
const FContactVertexID VertexIndex
)
FContactEdgeOrVertexID(const FContactVertexID, const FContactVertexID)
| Name | FContactEdgeOrVertexID |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactTriangles.h |
| Include Path | #include "Chaos/Collision/ContactTriangles.h" |
FContactEdgeOrVertexID
(
const FContactVertexID VertexIndexA,
const FContactVertexID VertexIndexB
)