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ID for an edge in a trangle mesh, used by FTriangleContactPointData.
| Name | FContactEdgeID |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactTriangles.h |
| Include Path | #include "Chaos/Collision/ContactTriangles.h" |
Syntax
struct FContactEdgeID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Collision/ContactTriangles.h | |||
FContactEdgeID
(
const FContactVertexID VertexIndexA, |
Chaos/Collision/ContactTriangles.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeID | uint64 | Chaos/Collision/ContactTriangles.h | ||
| FContactEdgeID | union Chaos::FContactEdgeID | Chaos/Collision/ContactTriangles.h | ||
| VertexIDs | FContactVertexID | Chaos/Collision/ContactTriangles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Chaos/Collision/ContactTriangles.h |