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| Name | FConstGenericParticleHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
Syntax
template<typename T, int d>
class FConstGenericParticleHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ParticleHandle.h | |||
FConstGenericParticleHandle
(
const FGeometryParticleHandle* InHandle |
Chaos/ParticleHandle.h | ||
FConstGenericParticleHandle
(
const FGenericParticleHandle InHandle |
Chaos/ParticleHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Imp | FGenericParticleHandleImp | Chaos/ParticleHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGenericParticleHandleImp * Get() |
Chaos/ParticleHandle.h | ||
bool IsValid() |
Chaos/ParticleHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGenericParticleHandleImp * operator->() |
Chaos/ParticleHandle.h |