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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetWeightedValue
(
int32 KeyIndex, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetWeightedValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetWeightedValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
SetWeightedValue(int32, const T &, const T &)
| Name | SetWeightedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
void SetWeightedValue
(
int32 KeyIndex,
const T & LowValue,
const T & HighValue
)
SetWeightedValue(const FName &, const T &, const T &)
| Name | SetWeightedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
int32 SetWeightedValue
(
const FName & Key,
const T & LowValue,
const T & HighValue
)
SetWeightedValue(const StringType, const T &, const T &)
| Name | SetWeightedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T, typename StringType, std::enable_if_t<< T >::Value &&TIsStringAndNameConvertibleType < StringType >::Value ), int >>
int32 SetWeightedValue
(
const StringType Key,
const T & LowValue,
const T & HighValue
)