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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetWeightedFloatValue
(
int32 KeyIndex, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetWeightedFloatValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetWeightedFloatValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
SetWeightedFloatValue(int32, const FVector2f &)
| Name | SetWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
void SetWeightedFloatValue
(
int32 KeyIndex,
const FVector2f & Value
)
SetWeightedFloatValue(const FName &, const FVector2f &)
| Name | SetWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
int32 SetWeightedFloatValue
(
const FName & Key,
const FVector2f & Value
)
SetWeightedFloatValue(const StringType, const FVector2f &)
| Name | SetWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
int32 SetWeightedFloatValue
(
const StringType Key,
const FVector2f & Value
)