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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void SetValue
(
int32 KeyIndex,
const T& Value
)
|
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Chaos/CollectionPropertyFacade.h |
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Chaos/CollectionPropertyFacade.h |
|
int32 SetValue
(
const StringType Key,
const T& Value
)
|
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Chaos/CollectionPropertyFacade.h |
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Chaos/CollectionPropertyFacade.h |
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SetValue(int32, const T &)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
void SetValue
(
int32 KeyIndex,
const T & Value
)
SetValue(const FName &, const T &)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
int32 SetValue
(
const FName & Key,
const T & Value
)
SetValue(const StringType, const T &)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, typename StringType, std::enable_if_t<< T >::Value &&TIsStringAndNameConvertibleType < StringType >::Value ), int >>
int32 SetValue
(
const StringType Key,
const T & Value
)
SetValue(int32, const TArrayView< T > &, const T &)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T>
void SetValue
(
int32 KeyIndex,
const TArrayView < T > & ValueArray,
const T & Value
)