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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetStringValue
(
int32 KeyIndex, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetStringValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetStringValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
SetStringValue(int32, const FString &)
| Name | SetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
void SetStringValue
(
int32 KeyIndex,
const FString & Value
)
SetStringValue(const FName &, const FString &)
| Name | SetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
int32 SetStringValue
(
const FName & Key,
const FString & Value
)
SetStringValue(const StringType, const FString &)
| Name | SetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
int32 SetStringValue
(
const StringType Key,
const FString & Value
)