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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void SetLegacy
(
int32 KeyIndex,
bool bLegacy
)
|
|
Chaos/CollectionPropertyFacade.h |
|
|
|
Chaos/CollectionPropertyFacade.h |
|
int32 SetLegacy
(
const StringType Key,
bool bLegacy
)
|
|
Chaos/CollectionPropertyFacade.h |
|
SetLegacy(int32, bool)
| |
|
| Name |
SetLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
void SetLegacy
(
int32 KeyIndex,
bool bLegacy
)
SetLegacy(const FName &, bool)
| |
|
| Name |
SetLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
int32 SetLegacy
(
const FName & Key,
bool bLegacy
)
SetLegacy(const StringType, bool)
| |
|
| Name |
SetLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
int32 SetLegacy
(
const StringType Key,
bool bLegacy
)