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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyConstFacade
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/CollectionPropertyFacade.h |
|
bool IsLegacy
(
const FName& Key,
bool bDefault,
int32* OutKeyIndex
) const
|
|
Chaos/CollectionPropertyFacade.h |
|
bool IsLegacy
(
const StringType Key,
bool bDefault,
int32* OutKeyIndex
) const
|
|
Chaos/CollectionPropertyFacade.h |
|
IsLegacy(int32)
| |
|
| Name |
IsLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
bool IsLegacy
(
int32 KeyIndex
) const
IsLegacy(const FName &, bool, int32 *)
| |
|
| Name |
IsLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
bool IsLegacy
(
const FName & Key,
bool bDefault,
int32 * OutKeyIndex
) const
IsLegacy(const StringType, bool, int32 *)
| |
|
| Name |
IsLegacy |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
bool IsLegacy
(
const StringType Key,
bool bDefault,
int32 * OutKeyIndex
) const