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Simple Name table that keeps track of FNames by their current ID, which can be rebuilt later on with these IDs
| Name | FChaosVDSerializableNameTable |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDSerializedNameTable.h |
| Include Path | #include "ChaosVisualDebugger/ChaosVDSerializedNameTable.h" |
Syntax
class FChaosVDSerializableNameTable : public TSharedFromThis< FChaosVDSerializableNameTable >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FChaosVDSerializableNameTable
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NamesByID | TMap< uint64, FName > | ChaosVisualDebugger/ChaosVDSerializedNameTable.h | ||
| NamesByIDLock | FTransactionallySafeRWLock | ChaosVisualDebugger/ChaosVDSerializedNameTable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 AddNameToTable
(
FName Name |
Adds a FName to the name table | ChaosVisualDebugger/ChaosVDSerializedNameTable.h | |
uint64 AddNameToTable
(
const FChaosVDSerializedNameEntry& InNameEntry |
Adds a Serialized Name entry to the name table. | ChaosVisualDebugger/ChaosVDSerializedNameTable.h | |
FName GetNameFromTable
(
uint64 NameID |
Returns the FName associated with the provided ID in this table | ChaosVisualDebugger/ChaosVDSerializedNameTable.h | |
void ResetTable() |
Clears all the FNames tracked by this table | ChaosVisualDebugger/ChaosVDSerializedNameTable.h |