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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeConstPtr
(
TRefCountPtr< const T >& Obj |
Chaos/ChaosArchive.h | ||
void SerializeConstPtr
(
TSharedPtr< const T, Mode >& Obj |
Chaos/ChaosArchive.h |
SerializeConstPtr(TRefCountPtr< const T > &)
| Name | SerializeConstPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosArchive.h |
| Include Path | #include "Chaos/ChaosArchive.h" |
template<typename T>
void SerializeConstPtr
(
TRefCountPtr < const T > & Obj
)
SerializeConstPtr(TSharedPtr< const T, Mode > &)
| Name | SerializeConstPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosArchive.h |
| Include Path | #include "Chaos/ChaosArchive.h" |
template<typename T, ESPMode Mode>
void SerializeConstPtr
(
TSharedPtr < const T, Mode > & Obj
)