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FCCDParticle holds data used for applying CCD constraints. We create a FCCDConstraint for each swept constraint.
| Name | FCCDConstraint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CCDUtilities.h |
| Include Path | #include "Chaos/CCDUtilities.h" |
Syntax
struct FCCDConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/CCDUtilities.h | |||
FCCDConstraint
(
FPBDCollisionConstraint*const InConstraint, |
Chaos/CCDUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FastMovingKinematicIndex | int32 | Chaos/CCDUtilities.h | ||
| Island | int32 | Chaos/CCDUtilities.h | ||
| NetImpulse | FVec3 | Chaos/CCDUtilities.h | ||
| Particle | FCCDParticle * | Chaos/CCDUtilities.h | ||
| ProcessedCount | int32 | Chaos/CCDUtilities.h | ||
| SweptConstraint | FPBDCollisionConstraint * | Chaos/CCDUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetFastMovingKinematicIndex
(
const FPBDCollisionConstraint* Constraint, |
Chaos/CCDUtilities.h |