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API > API/Runtime > API/Runtime/Chaos
| Name | FBoxFloat3 |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Box.h |
| Include Path | #include "Chaos/Box.h" |
Syntax
class FBoxFloat3 : public Chaos::FImplicitObject
Inheritance Hierarchy
- FChaosRefCountedObject → FImplicitObject → FBoxFloat3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoxFloat3() |
Chaos/Box.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MMax | TVector< float, 3 > | Chaos/Box.h | ||
| MMin | TVector< float, 3 > | Chaos/Box.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeImp
(
FArchive& Ar |
Chaos/Box.h |
Overridden from FImplicitObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetTypeHash() |
Chaos/Box.h | ||
virtual FReal PhiWithNormal
(
const FVec3& x, |
Find the closest point on the surface, and return the separating distance and axis. | Chaos/Box.h | |
virtual void Serialize
(
FChaosArchive& Ar |
Chaos/Box.h | ||
| Chaos/Box.h |