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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMatrix33 Chaos::Utilities::ComputeWorldSpaceInertia
(
const FRotation3& CoMRotation, |
Calculate the world-space inertia (or inverse inertia) for a body with center-of-mass rotation "CoMRotation" and local-space inertia/inverse-inertia "I". | Chaos/Utilities.h | |
FMatrix33 Chaos::Utilities::ComputeWorldSpaceInertia
(
const FRotation3& CoMRotation, |
Chaos/Utilities.h |
Chaos::Utilities::ComputeWorldSpaceInertia(const FRotation3 &, const FMatrix33 &)
Description
Calculate the world-space inertia (or inverse inertia) for a body with center-of-mass rotation "CoMRotation" and local-space inertia/inverse-inertia "I".
| Name | Chaos::Utilities::ComputeWorldSpaceInertia |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Utilities.h |
| Include Path | #include "Chaos/Utilities.h" |
namespace Chaos
{
namespace Utilities
{
FMatrix33 Chaos::Utilities::ComputeWorldSpaceInertia
(
const FRotation3 & CoMRotation,
const FMatrix33 & I
)
}
}
Chaos::Utilities::ComputeWorldSpaceInertia(const FRotation3 &, const FVec3 &)
| Name | Chaos::Utilities::ComputeWorldSpaceInertia |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Utilities.h |
| Include Path | #include "Chaos/Utilities.h" |
namespace Chaos
{
namespace Utilities
{
FMatrix33 Chaos::Utilities::ComputeWorldSpaceInertia
(
const FRotation3 & CoMRotation,
const FVec3 & I
)
}
}