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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Chaos::TriangleMeshTransformVertsHelper
(
const FVec3& TriMeshScale, |
Chaos/TriangleMeshImplicitObject.h | ||
void Chaos::TriangleMeshTransformVertsHelper
(
const FRigidTransform3& Transform, |
Chaos/TriangleMeshImplicitObject.h |
Chaos::TriangleMeshTransformVertsHelper(const FVec3 &, int32, const ParticlesType &, const TArray< TVector< IdxType, 3 > > &, FVec3 &, FVec3 &, FVec3 &)
| Name | Chaos::TriangleMeshTransformVertsHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
namespace Chaos
{
template<typename IdxType, typename ParticlesType>
void Chaos::TriangleMeshTransformVertsHelper
(
const FVec3 & TriMeshScale,
int32 TriIdx,
const ParticlesType & Particles,
const TArray < TVector < IdxType, 3 > > & Elements,
FVec3 & OutA,
FVec3 & OutB,
FVec3 & OutC
)
}
Chaos::TriangleMeshTransformVertsHelper(const FRigidTransform3 &, int32, const ParticlesType &, const TArray< TVector< IdxType, 3 > > &, FVec3 &, FVec3 &, FVec3 &, int32 &, int32 &, int32 &)
| Name | Chaos::TriangleMeshTransformVertsHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
namespace Chaos
{
template<typename IdxType, typename ParticlesType>
void Chaos::TriangleMeshTransformVertsHelper
(
const FRigidTransform3 & Transform,
int32 TriIdx,
const ParticlesType & Particles,
const TArray < TVector < IdxType, 3 > > & Elements,
FVec3 & OutA,
FVec3 & OutB,
FVec3 & OutC,
int32 & OutVertexIndexA,
int32 & OutVertexIndexB,
int32 & OutVertexIndexC
)
}