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Description
When encountering a triangle or quad in hull generation (3-points or 4 coplanar points) we will instead generate a prism with a small thickness to emulate the desired result as a hull. Otherwise hull generation will fail on these cases. Verbose logging on LogChaos will point out when this path is taken for further scrutiny about the geometry
| Name | Chaos::TriQuadPrismInflation |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h |
| Include Path | #include "Chaos/CollisionConvexMesh.h" |
namespace Chaos
{
static FRealSingle Chaos::TriQuadPrismInflation()
}