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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Chaos::SweepQuery
(
const FImplicitObject& A, |
Chaos/GeometryQueries.h | ||
bool Chaos::SweepQuery
(
const FImplicitObject& A, |
Chaos/GeometryQueries.h |
Chaos::SweepQuery(const FImplicitObject &, const FRigidTransform3 &, const SweptGeometry &, const FRigidTransform3 &, const FVec3 &, const FReal, FReal &, FVec3 &, FVec3 &, int32 &, FVec3 &, const FReal, const bool)
| Name | Chaos::SweepQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryQueries.h |
| Include Path | #include "Chaos/GeometryQueries.h" |
namespace Chaos
{
template<typename SweptGeometry>
bool Chaos::SweepQuery
(
const FImplicitObject & A,
const FRigidTransform3 & ATM,
const SweptGeometry & B,
const FRigidTransform3 & BTM,
const FVec3 & Dir,
const FReal Length,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex,
FVec3 & OutFaceNormal,
const FReal Thickness,
const bool bComputeMTD
)
}
Chaos::SweepQuery(const FImplicitObject &, const FRigidTransform3 &, const FImplicitObject &, const FRigidTransform3 &, const FVec3 &, const FReal, FReal &, FVec3 &, FVec3 &, int32 &, FVec3 &, const FReal, const bool)
| Name | Chaos::SweepQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryQueries.h |
| Include Path | #include "Chaos/GeometryQueries.h" |
namespace Chaos
{
bool Chaos::SweepQuery
(
const FImplicitObject & A,
const FRigidTransform3 & ATM,
const FImplicitObject & B,
const FRigidTransform3 & BTM,
const FVec3 & Dir,
const FReal Length,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex,
FVec3 & OutFaceNormal,
const FReal Thickness,
const bool bComputeMTD
)
}