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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
auto & Chaos::GetAccelerationsPerType
(
TSpatialTypeTuple< First, Rest... >& Types |
Gets a bucket of acceleration structure pointers. | Chaos/SpatialAccelerationCollection.h | |
const auto & Chaos::GetAccelerationsPerType
(
const TSpatialTypeTuple< First, Rest... >& Types |
Chaos/SpatialAccelerationCollection.h |
Chaos::GetAccelerationsPerType(TSpatialTypeTuple< First, Rest... > &)
Description
Gets a bucket of acceleration structure pointers.
| Name | Chaos::GetAccelerationsPerType |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialAccelerationCollection.h |
| Include Path | #include "Chaos/SpatialAccelerationCollection.h" |
namespace Chaos
{
template<int Idx, typename First , typename... Rest>
auto & Chaos::GetAccelerationsPerType
(
TSpatialTypeTuple < First , Rest... > & Types
)
}
Chaos::GetAccelerationsPerType(const TSpatialTypeTuple< First, Rest... > &)
| Name | Chaos::GetAccelerationsPerType |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialAccelerationCollection.h |
| Include Path | #include "Chaos/SpatialAccelerationCollection.h" |
namespace Chaos
{
template<int Idx, typename First , typename... Rest>
const auto & Chaos::GetAccelerationsPerType
(
const TSpatialTypeTuple < First , Rest... > & Types
)
}