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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
Include | #include "Chaos/Sphere.h" |
Syntax
template<typename T>
struct TSphereSpecializeSamplingHelper< T, 3 >
Functions
Type | Name | Description | |
---|---|---|---|
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void | ComputeBottomHalfSemiSphere
(
TArray< TVec3< T >>& Points, |
|
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void | ComputeGoldenSpiralPoints
(
TArray< TVec3< T >>& Points, |
Returns NumPoints_ points evenly distributed on a 3D Sphere_. |
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void | ComputeGoldenSpiralPoints
(
TArray< TVec3< T >>& Points, |
Use the golden spiral method to evenly distribute points on a sphere. |
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void | ComputeSamplePoints
(
TArray< TVec3< T >>& Points, |
|
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void | ComputeTopHalfSemiSphere
(
TArray< TVec3< T >>& Points, |