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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TSphereSpecializeSamplingHelper< T, 3 > > ComputeGoldenSpiralPoints
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
Include | #include "Chaos/Sphere.h" |
static void ComputeGoldenSpiralPoints
&40;
TArray< TVec3< T >> & Points,
const TSphere< T, 3 > & Sphere,
const int32 NumPoints,
const bool FirstHalf,
const bool SecondHalf,
const int32 SpiralSeed
&41;
Remarks
Returns NumPoints_ points evenly distributed on a 3D
Sphere_.