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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TSpatialHash
Type | Name | Description | |
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TArray< int32 > | GetClosestPoints
(
const TVec3< T >& Particle, |
Returns all the points in MaxRadius, result not sorted. |
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TArray< int32 > | GetClosestPoints
(
const TVec3< T >& Particle, |
Returns all the points in MaxRadius, no more than MaxCount, result always sorted. |