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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TSpatialAccelerationCollection
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialAccelerationCollection.h |
Include | #include "Chaos/SpatialAccelerationCollection.h" |
virtual bool UpdateElementIn
&40;
const TPayloadType & Payload,
const TAABB< T, d > & NewBounds,
bool bHasBounds,
FSpatialAccelerationIdx SpatialIdx
&41;
Remarks
Returns true if the element was in fact updated or if it was moved from one SpatialIdx to another during the update or false if not found at any SpatialIdx.