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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Properties.h |
Include | #include "Chaos/Properties.h" |
Syntax
template<typename T, EShapeProperty PropName>
class TShapeProperty
Constructors
Type | Name | Description | |
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TShapeProperty
(
const T& Val |
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TShapeProperty
(
TShapeProperty< T, PropName >&& Other |
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TShapeProperty
(
const TShapeProperty< T, PropName >& Rhs |
We don't support this because it could lead to bugs with values not being properly written to remote |
Functions
Type | Name | Description | |
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void | Modify
(
bool bInvalidate, |
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const T & | Read () |
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void | Serialize
(
FChaosArchive& Ar |
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void | SyncRemote
(
FDirtyPropertiesManager& Manager, |
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void | Write
(
const T& Val, |
Constants
Name | Description |
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PropertyFlag |