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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TShapeProperty
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Properties.h |
Include | #include "Chaos/Properties.h" |
template<typename Lambda>
void Modify
&40;
bool bInvalidate,
FShapeDirtyFlags & Dirty,
IPhysicsProxyBase &42; Proxy,
int32 ShapeIdx,
const Lambda & LambdaFunc
&41;