Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TRigidParticles
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
Include | #include "Chaos/RigidParticles.h" |
void SetDisabledLowLevel
&40;
const int32 Index,
bool InDisabled
&41;
Remarks
DisableParticle/EnableParticle on Evolution should be used. Don't disable particles with this. Using this will break stuff. This is for solver's use only, and possibly some particle construction/copy code.