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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TRigidParticles > ObjectState
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
Include | #include "Chaos/RigidParticles.h" |
EObjectStateType & ObjectState
&40;
const int32 Index
&41;