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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TRigidParticles
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
Include | #include "Chaos/RigidParticles.h" |
void AddSleepData
(
TGeometryParticleHandle < T, d > * Particle,
bool Sleeping
)