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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TPlane > Serialize
- FImplicitObject::Serialize()
- TPlane::Serialize()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Plane.h |
Include | #include "Chaos/Plane.h" |
virtual void Serialize
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