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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TParticleHandleBase
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TParticleHandleBase
(
TSerializablePtr< TParticlesType > InParticles, |
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TParticleHandleBase
(
TGeometryParticles< T, d >* InParticles, |
Should only be used for transient handles - maybe we can protect this better? |