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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TParticleHandleBase > TParticleHandleBase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include | #include "Chaos/ParticleHandle.h" |
TParticleHandleBase
&40;
TGeometryParticles< T, d > &42; InParticles,
int32 InParticleIdx
&41;
Remarks
Should only be used for transient handles - maybe we can protect this better?