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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > TPBDRigidClusteredParticles > ChildrenSpatial
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h |
Include | #include "Chaos/PBDRigidClusteredParticles.h" |
TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial
(
int32 Idx
)