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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
Inheritance Hierarchy
- TArrayCollection
- TParticles
- TGeometryParticlesImp
- TKinematicGeometryParticlesImp
- TRigidParticles
- TPBDRigidParticles
- TPBDRigidClusteredParticles
- TPBDGeometryCollectionParticles
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicGeometryParticles.h |
Include | #include "Chaos/KinematicGeometryParticles.h" |
Syntax
template<class T, int d, EGeometryParticlesSimType SimType>
class TKinematicGeometryParticlesImp : public Chaos::TGeometryParticlesImp< T, d, SimType >
Constructors
Type | Name | Description | |
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TKinematicGeometryParticlesImp
(
const TKinematicGeometryParticlesImp< T, d, SimType >& Other |
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TKinematicGeometryParticlesImp
(
TKinematicGeometryParticlesImp< T, d, SimType >&& Other |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TArray< TKinematicTarget< T, d > > & | ||
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TArray< TVector< T, d > > & | AllV () |
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TArray< TVector< T, d > > & | AllW () |
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THandleType * | Handle
(
int32 Index |
Cannot be reference because double pointer would allow for badness, but still useful to have non const access to handle |
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const THandleType * | Handle
(
int32 Index |
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TKinematicTarget< T, d > & | KinematicTarget
(
const int32 Index |
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const TKinematicTarget< T, d > & | KinematicTarget
(
const int32 Index |
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FString | ToString
(
int32 index |
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const TVector< T, d > & | V
(
const int32 Index |
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TVector< T, d > & | V
(
const int32 Index |
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const TVector< T, d > & | W
(
const int32 Index |
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TVector< T, d > & | W
(
const int32 Index |
Overridden from TGeometryParticlesImp
Type | Name | Description | |
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void | Serialize
(
FChaosArchive& Ar |
Typedefs
Name | Description |
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THandleType |